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Haha.

“… Are you ok?” Stare.

“Why do you look so….” Stare.

“You look very green lei. Ok bo?” Stare.

“Aiya, jiejie always moon-tan what.” Diao me.

The last one is from my brother. Thank you very much. Other than the brillant comment given by my idiotic brother, the other 3 are most of the first responses I get since Thursday when I get back to school and today during dinner with my relatives.

So what really happened? Time for stories. Well, while trying to juggle with the assignments that can hardly stick with the “one day for one module’s work, because I have 7 days and 6 modules” law, I’ve been living with 2 hours nap per 12 hours, except on Fridays and times when I couldn’t shut my brain down, since September. And on Tuesday my head fired up, but because for Wednesdays, half of my day will be gone because of school, I stayed up to rush the leica reel. (Yes, leica reel, not character animation. Sigh. I’m practically dead for CA already. Noooooo!!!) So I was happily tickling my wacom, then suddenly, my eyes white out. I was freaked. I thought I lost my sight. (But in movies, they say we will see black if we turn blind, so i guess seeing white is ok afterall?) This wasn’t the first time that happened to me, the other time was during the serious food poisoning that happened… last year?

“What are you doing 3a.m. at night?” Here comes the miscommunication with the doc, because one party thinks that it’s absolutely common to stay up till 4 or 5 to do work, while the other party thinks it’s completely insane. I think if the doc is working in my school, not NTU but ADM, she wouldn’t make that comment or give me that look.

“You will die from exhaustion, you know! Don’t do la!” I love the sound of the last three words. Then I told her that I have difficulty sleeping because my head keeps running even though it’s really time to sleep. “Keep thinking of what to do next and stuffs…” Hey, she understands my situation, I thought, then why the hell she give me that lecture previously.

“So now you know how your body does its strike.” Yeah. Interesting way of putting it. But besides better understanding my body a little bit, nothing seems to change. Deadlines are still deadlines. And pressing hard.

And to those who asked if I were ok on Thursday, I don’t think you all look that well neither. One coughing like mad, another basically floating, everyone adding to the population of pandas. (Which might be a good thing?) XD

(To Ai (because I couldn’t comment on the post), you were saying about the breathing difficulties. I’m having it too and when I told the doc, she said it was due to exhaustion.)

Otanjoubi Omedetou!

HAPPY belated BIRTHDAY HANSUI!

I‘m one day late. Arghh…. I’m sorry... >.< I couldn’t believe my eyes when I saw the calendar this morning. Actually thought it was the aftereffects of the fever medicine that made me see things. Urghhhhhhh. Up till now I still can’t believe I missed it.

I’ll make up to u! Promise!!!!

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祝你生日快乐~

祝你生日快乐~~

祝你生日快乐~~~~~

祝你生日快乐!!!!

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唉 就连生病也不该把好朋友的二十一岁生日给忘掉的!我真是个烂朋友…

Leica reel

The collaborated Leica reel, aka Animatic, done with Yuling for the storyboarding class has finally wrapped up on 2 Oct, and come to a complete closure after critic yesterday. We did the drawings in calligraphy brushes, be sure to check it out!

Video and afterthoughts can be found here.

Grumbles while working on it can be found here.

XD

Guess Who?!

Pic

Woohoo! My first attempt at modeling a character! And the character is -drumrolls- …. Alright, you know who. Even though I follow the photo closely, the ear still looks too small for the head and the eyes, nose, mouth, head and neck looks weird too. Ok, probably this is simply how I really look like everyday just that I can’t see myself. Was trying to make a texture out of the photo to try to achieve a hyperreal result. But after spending so much time unfolding the UVs and so much time in Photoshop just to clone the photo into the UVs, in the end, the result is so disappointing… Now to ZBrush.

I want to sleep!!

HAPPY BIRTHDAY XI!!!

Happy Birthday to You~

Happy Brithday to Youu~

Happy Birthday to RUO~XI~~

HAPPY BIRTHDAY TO YOUUUU~~~~~~~~~

XD

I wonder how’s the celebration last Sat, so sad I can’t go. =’( At least the stuffs that I slogged over the weekend are appreciated by the profs, especially E’s “I’m starting to like this guy(Dragu)”, which makes my day. Hope E can drop by every Monday! XD

Time not enough.

Another daily doodle.

Decided to set aside all important stuffs and went to compile my animated shots for workstudy today, Mf link. Threw away quite a number of drawings which pained me a little, but it’s necessary. How I wish I can continue working on it, at least finish tweening the keys for the second part and add in more weight on the characters, as well as work on other shots. Well, but first things first.

Yet another doodle.

I just broke my own record of not touching my pillow in 48 hours! Woohoo~ But I can seriously feel the pain in my neck. Didn’t realize that during sleeping we’re actually resting our necks in the meantime!

I always find mentors intimidating but today, I met one who barely taught us (me) for a few months and he actually remembers who I am and initiated a hi, along with a huge sunshine smile, which proves far too glaring for a pair of bloodshot eyes, but that definitely made my day. Unlike, or rather, the total opposite of the later who had taught me for almost a year, who I actually respected and defended on occasions. But now it seems like what the seniors say are too true to be denied.

发个牢骚

到底听了几遍呢 青花瓷

词曲再美 听久了 都会腻的吧

到底听了几遍

耳朵好疼

到底画了多久

眼睛好累

到底坐了多久

脑袋屁股跟背都好辛苦啊

三点半了

只想发个牢骚 呵呵

While trying to animate the breathing of my Trapped character, I nearly suffocated. When I planned the shot, i didn’t expect heaving will be so tough! Great, which means I’ve to note these too in my next planning, especially when I ain’t given a lot of time. So my brain is rather dead now, and I still have a long list of things to edit, and the deadline is 36 hours later.

Spot this (below) , from here, while refreshing my eye from the repetitive sightings. Enjoy~

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Quick tips for speeding up your work:

1) Don’t skip the planning process. Seriously – I know a lot of you feel too busy to plan your scene before you open Maya or Max or whatever you’re using, but even if you can only dedicate 30 minutes to creating and/or studying some video reference and writing down some notes, it will help you finish faster. SOME amount of planning will *ALWAYS* speed up your work, no matter what. The best scenes I’ve ever done, and the quickest that finished, were the shots where I spent the most effort planning before sitting down at the computer.

2) Hot keys are your friend. Any time you find yourself doing anything repetitive in Maya (or whatever animation program you are using), create or find a hotkey for it. I have and use hotkeys for working quickly in the graph editor (hiding/showing tangents, hiding/showing channel curves, etc), for saving keys, for hiding/showing animation controls on the model, for x-ray mode, to make joints visible or invisible, for scrubbing time in the graph editor, and for instantly creating more workspace when I don’t need to see all the menus and channels. Those are just some of the hotkeys I use every day, and boy have they sped my work up.

3) If you have the ability to create or use a GUI that allows you to select your character’s animation controls, that can be a big help, especially for working with hands, tails, toes, etc.

4) Don’t get too bogged down in changes. If your director wants you to change the middle of your shot, just block it off (construction-zone style, as I wrote about in the newsletter), and create all new keys and breakdowns. You can really get slowed down if you start trying to make any major changes simply by tweaking the curves you already have in the graph editor. Very often, it’s just faster to wall that part of your animation off (so you don’t screw up the surrounding bits the Director *does* like), and redo that section from scratch. Cleaner and easier to edit, too.

5) Don’t be timid! Push your ideas and go for that dynamic pose. It’s much easier/faster to take something too far and then back off on it than it is to slowly push your pose or idea a little bit further, a little bit further, a little bit further, etc. Just go for it and then reign it in if you need to.

6) Use light models if possible. Something that speeds up my work like crazy if the ability to just hit play in Maya and watch my animation play reliably at 24fps without having to do a playblast or render. Use the lowest-rez version of your character possible, at least for your initial blocking.

7. Avoid the black hole that is (insert favorite website here). For me, I have to be careful with sites like Digg, Youtube, Gizmodo, etc – these websites that I really love can suck me in if I’m not careful, and suddenly I’ve lost an hour of time that I could have spent animating. Discipline yourself to only check your favorite sites when you have to, when you’re on a break, or when you’re rendering.

8) Same with email. Between ILM, Animation Mentor, my personal email, the blog, and the newsletter, I get hundreds of emails per day. Prioritize and only read the most essential emails until you’re on break or finished with your work for the day. For me, I try to only read email at work that is directly related to the show I’m working on, and then try to catch up on the rest before bed. (by the way, if you’ve emailed me and I haven’t emailed back – I’m really sorry! I’m kind of behind on my email, but I’m trying to catch up and will hopefully get back to you soon!)

9) CPU, RAM, a decent-sized monitor, and graphics card. Don’t underestimate the boost you’ll get from investing in the core bits of your computer. Beef up that machine for fast interaction with your character! The quicker you can interact with the character, and the quicker your program will update the frame, the quicker you’ll get your animation done. Along those same lines, a larger monitor will give you a lot more screen-space and make it much easier to see your character, saving a lot of “zooming in and out” time…

10) Use the 15 minute rule. If you come up against a technical problem that you can’t solve on your own in 15 minutes, give up, and find help. If you’re in a studio, ask a peer or pick up the phone and ask tech support. If you’re at home, jump online and start searching through google or post your question on the forum. In the past, I’ve wasted half a day trying to solve some problem on my own and it turned out that I could have solved it in 10 minutes if I had just asked someone for help.

11) If you’re given, or give yourself, a list of changes for a shot, don’t do a test render of that shot until you’ve addressed all those changes. In other words, if you’re given 10 things to fix, don’t fix one and then re-render. Wait until you’ve fixed a bunch or all of those 10 things, and THEN do your playblast to see how it’s looking. The goal, of course, being to cut down on the time it takes to playblast and analyze the shot.

Either, or.

Either I’m freaking lucky or bloody unlucky.

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Let’s hope it’s not the later.

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